North American Nintendo DS box art
|Designer(s)||Hiroshi Konishi (Character Designer), Satoshi Takayashiki (World Designer)|
Radiant Historia (ラジアントヒストリア Rajianto Hisutoria?) is a 2010 role-playing video game developed and published by Atlus for the Nintendo DS. The game’s development team mostly consists of Atlus staff who previously worked on Megami Tensei games like Nocturne, Persona 3 and Strange Journey as well as the Etrian Odyssey series. The development team also includes other members who had previously worked on Radiata Stories. The game was released in Japan on November 3, 2010 and in North America on February 22, 2011.
The game gives a unique take on the concept of non-linear branching storylines, which it combines with the concepts of time travel and parallel universes, similar to the games Chrono Trigger and Chrono Cross. Radiant Historia takes it much further by giving players the freedom to travel backwards and forwards through a timeline to alter the course of history, with each of their choices and actions having a major impact on the timeline. The player can return to certain points in history and live through certain events again to make different choices and see different possible outcomes on the timeline.
The player will be using the ability to travel through time and space throughout the game. The player will be changing the past to create a “true” future, and the game has the player travel through time and space as the player switches between parallel worlds. The game has many possible parallel endings.
The enemies are visible on the fields before an engagement and the player may choose to fight or avoid them in open combat. A battle begins when the party comes into contact with the enemies, or if a story event initiates a confrontation.
The battle system makes use of a positioning system called the ‘Grid System’. Enemies are placed on a 3 x 3 grid, with each enemy standing in a single slot, except for some large enemies spanning multiple slots. If the player attacks an enemy who is in a grid space near the attacking character, the enemy will incur greater damage. However, the player will also be open to greater damage.
Some attacks can move enemies around the grid, stacking them on the same slot until a combo ends and consecutive attacks on this group of enemies hit all of them. Despite being a turn-based combat system each member of the party can switch turns with the others and even with enemies, giving more freedom to the player to perform combos and deal further damage to enemies, but having its risks too, as a party member who switches turns become more vulnerable until becoming able to move again.
The game takes place on the continent of Vainqueur, a land which had in the past been the seat of a great old empire. However, the old empire had misused the power of Flux, creating weapons which drained life out of living things. After some great calamity, the center of the continent was turned into a desert and all the bastions of the old empire reduced to ruins. The last remaining members of the old empire fled north to what became the kingdom of Granorg, where they were able to temporarily stall the desertification of the rest of the continent. This was accomplished through a ritual only the royal family could perform, where one royal sacrificed another to temporarily stop the desert from advancing. Native to the continent are two races of Beastkind, the wiry Satyros, who have a greater connection to the power of Flux than humans do, and the Gutrals, who despite being large and reminiscent of great apes, are intelligent and peaceful.
When the story starts, the continent is effectively governed by five powers. In the north, Granorg is at war with Alistel. Granorg has superior numbers, but cannot outright defeat Alistel because of the latter’s use of thaumatech, which, among other things, allows Alistel’s field soldiers to wear suits of mechanical armor. Also on the northern half of the continent is Celestia, the homeland of the Satyros, whose connection to Flux which allows them to defend themselves in a way humans cannot match. To the south is Cygnus, a human nation made of outlaws and refugees of the desertification, whose primary defense is the desert itself, which the armies of Alistel and Granorg cannot cross in number. Finally, occupying the southeast, in the last wild jungles on the continent, is Forgia, homeland of the Gutrals.
On the continent of Vainqueur, a land of man and beasts, the holy nation of the East, Alistel is in a state of war with Granorg, a massive country to the West that is ruled harshly by Queen Protea. Alistel’s land is slowly turning to desert while a strange disease, known as the “Sand Plague”, is turning its people into sand. The ruler of Alistel, the Prophet Noah, insists this worldwide disease is the result of Protea’s evil government. The people of Alistel thus believe they are fighting a holy war against Granorg.
One day, Stocke and his subordinates, agents with the intelligence agency of Alistel, are sent into Granorg territory to rescue a secret agent who was captured by the government of Granorg. After saving the agent, the group find themselves surrounded by the Granorg army, and Stocke is severely wounded. He awakens in Historia, a world where time and space are warped. There, two mysterious children, Teo and Lippti, give him the ability to travel through time and space using the power of a book his employer Heiss gave him, the White Chronicle. After using this new power to travel through time to avoid defeat, Stocke is given a choice: continue working under Heiss in the intelligence division, or join his friend Rosch’s unit within the military. Each choice creates a timeline and each timeline has its own separate story, which nonetheless relates to the other one. Stocke is often forced to move between timelines to acquire skills and information he would not otherwise have access to, in order to avoid disasters, ambushes or simply to position himself properly to take advantage of his enemies or friends.
Under Heiss, Stocke is sent to Granorg to assassinate Princess Eruca. He only manages to enter the city by pretending to be part of a group of traveling entertainers, most of whom are Satyros, one of the native beastmen races of the continent. Among them are Aht, a nine-year-old shaman who, for better or worse, begins idolizing Stocke and using her abilities to protect him. Once he arrives in Granorg, he discovers that the princess knew he would be coming, and moreover, had not informed anyone else. Stocke learns that Eruca is the de facto leader of the resistance against her stepmother’s reign, and is therefore more an asset to Alistel’s war on Granorg than an enemy. Eruca also reveals that she is the only living descendant of the empire’s rulers, and thus the only person who can perform the ritual to prevent desertification. However, as Queen Protea refuses to allow her to perform the ritual, the world could turn to sand in less than a decade unless Protea is removed from power.
Stocke refrains from carrying out the assassination, thus securing her support. Oddly enough, he is also aided in this regard by his appearance, which is similar to Eruca’s late older brother, Ernst, who was executed by her father for treason. Despite his best intentions, his failure to complete his mission brands him a traitor in Alistel, and General Hugo orders his execution.
In the other timeline, Stocke is assigned to Rosch’s unit and deployed to protect Alistel’s mines from enemy sabotage, as well as protect a cavern which is the only route connecting the two mountainous territories of Granorg and Alistel, other than a slim valley protected by the oft-traded Sand Fortress. After successfully defending the mines, Stocke and Rosch are rewarded by General Hugo with promotions, but he also assigns them to the Sand Fortress with a platoon of new recruits. Alistel’s second-in-command, Lt. General Raul, assumes this is to remove any possible future political opponents from the city, as Field Marshal Viola, who also was gaining popularity against Hugo’s will, was also assigned there. After defeating the Granorg army in two battles, Rosch’s entire brigade is killed. Stocke then discovers a piece of paper proving that the Granorgites were being leaked information from within Alistel.
Stocke returns with the critically wounded Rosch to Alistel, and, taking the advice of Lt. General Raul, sneaks into Hugo’s office to search for evidence of deals with Granorg. He finds a coded note that he believes to show the truth, and promptly flees Alistel with Raul, Rosch, and Rosch’s doctor, Sonja. They arrive in Celestia and learn that Hugo had a secret pact with Protea’s advisors, Dias and Selvan, to eliminate Protea from the throne, annex Granorg, and then conquer the entire continent. Stocke convinces Rosch to become the commander of Celestia’s army, and Celestia prepares for war against Granorg and Alistel.
In the history created by Stocke refusing to leave Heiss, Stocke finds asylum in the desert nation of Cygnus, and convinces King Garland the Mighty to prepare for war against Granorg. Eruca then takes him to meet the Gutral tribe, who only meet with humans if they bear the sacred “Beast Mark”. Stocke acquires the Mark, and recruits the Gutrals to fight against Granorg. They depose Protea, in doing so obtaining the “Etherion”, a Granorg treasure that can neutralize a weapon designed under the orders of Hugo that turns its victims to sand.
Stocke returns to the other timeline, recruits the Gutrals using his Beast Mark, and enters the annexed Granorg with the Etherion. After defeating the Dias Knights and reluctantly killing Viola, who chose to remain loyal to Alistel because she believed that the death of her, the Valkyrie, would convince its troops to give up their fight, Stocke discovers that Hugo has been forced into confession by Alistel citizens that Noah was dead the whole time. Stocke pursues Hugo to Alistel and slays him.
In the final chapter of the “True History”, created by both timelines combining, Heiss invades Granorg’s Royal Hall, where the ritual to stop desertification is performed. Stocke confronts him, and Heiss explains that the sacrificial victims of the ritual are royals who were killed by their own family, and brought back to life by giving them part of their sibling’s soul. During the ritual, the Sacrifice dies again, and the half of a soul returns to its original body, stabilizing the Mana of the continent, and thus slowing desertification, in the process. Stocke is, Heiss explains, Eruca’s late brother Ernst, who was executed by his father King Victor for treason, given a part of a soul by Eruca for use in the ritual, and then captured by Heiss, who was Victor’s brother and an intended Sacrifice himself, and had his memories modified so he’d live the life of Stocke.
Heiss believes that the suffering of the royal family, which he has seen as a Sacrifice, and thus a wielder of the Black Chronicle, is caused by their attempts to protect a world that is not worth saving. He plans to recruit Stocke to his side, leaving Eruca as the only living member of the royal family without any Sacrifices to use, but Stocke refuses. Heiss then attempts to absorb enough souls to hasten desertification enough to destroy the world altogether, so Sacrifices will no longer be necessary. He fails, and uses the Black Chronicle to take the party to Historia, which, along with the Chronicles, was created with the intention of enlightening Sacrifices, resulting in the ritual being more effective. He then consumes the suffering of all past Sacrifices, and becomes the monster Apocrypha, which is destroyed by Stocke and his allies.
If the player has not done sufficient sidequests, the game ends with Stocke being sacrificed by Eruca to prevent the desertification. However, it is possible to unlock a better ending, in which the player can see the major characters continuing to live out their lives; most notably, Raynie promises to wait for Stocke to return, Viola survives her wounds and is cured of an illness she became afflicted with on the front lines, and Rosch and Sonja are married, and encounter the soldiers in Rosch’s brigade, whom they thought all dead. One of the soldiers explains a man who is implied to be Stocke rescued them. Heiss and Stocke wait in Historia during this ideal ending, and Heiss forcibly sacrifices himself instead of Stocke, seeing the difference Stocke made to the lives of the characters affected by the aforementioned sidequests, and realizing the world is worth saving. Stocke then returns to the real world.
- Stocke (ストック Sutokku?) is a 19-year-old agent who is the pride of the special intelligence agency of the nation of Alistel and the main protagonist of the game. Because of his outstanding talents, he is often entrusted with the most dangerous missions. Although he appears to be unsociable, stoic and often quiet, Stocke is actually very passionate and caring about his subordinates; he would avoid endangering them more than anything else. During his mission to rescue a fellow agent who was fleeing the Granorg military, Stocke’s team was surrounded and severely wounded. He later awoke in Historia and was given, by a pair of mysterious children, the ability to travel through time and space.
- Raynie (レイニー Reinī?) is a 17-year-old female agent with the intelligence agency of the nation of Alistel, and Stocke’s subordinate. Raynie was once a refugee from the desertification, she moved with her parents to Cygnus, but was nonetheless orphaned at a young age. Originally a member of a mercenary group with Marco, Raynie was recruited by Heiss after her group was destroyed. She felt indebted to Heiss, and upon his request became Stocke’s subordinate. Raynie is a straightforward person with a strong sense of justice and can be quite honest at times. She excels in the art of spear-fighting.
- Marco (マルコ Maruko?) is a 17-year-old male agent with the intelligence agency of the nation of Alistel and Stocke’s subordinate. He has known Raynie since their days as mercenaries, and the two make a rough combination. Along with Raynie, he was recruited into the intelligence agency by Heiss after their mercenary group was destroyed. Marco is very realistic and careful at whatever he does, traits that make him a good partner. He is also skilled with sword-fighting.
- Rosch (ロッシュ Rosshu?) is a 21-year-old military officer and the captain of Alistel’s recruit corp. He is Stocke’s best friend from the time that the two used to fight side by side before Stocke joined the special intelligence agency. Rosch always cares about Stocke and offers him advice. Rosch was severely injured in the past and has had to replace one of his arms with a mechanical prosthetic, called a ‘Gauntlet’, that makes use of Alistel’s ‘Thaumatech’ technology and moves according to his thoughts. Rosch is openhearted and, although stubborn, he is very forgiving. Like Raynie, his weapon of choice is a spear.
- Eruca (エルーカ Erūka?) is the princess of Granorg and is the first heir to the throne, she is the late King Victor’s (ヴィクトール Vikutōru?) daughter with his first wife. Eruca is regarded highly by the people of Granorg as opposed to her stepmother, Queen Protea. Eruca is saddened by her stepmother’s tyranny. Her distinguishing trait is her beautiful blonde curls. Her weapon of choice is a pistol.
- Aht (アト Ato?) is a 9-year-old Satyros. She traveled through many places as a member of a group of entertainers led by Vanoss. Although Aht is not fully aware of it herself, she is a “shaman” of the Satyros. Aht is sometimes selfish like most children her age, and as she is very fond of Stocke, she tends to stubbornly refuse to leave his side. Her weapon of choice is a dagger .
- Gafka (ガフカ Gafuka?) is a powerful Gutral warrior from Forgia village. After being exiled from his tribe, Gafka lived in Celestia before joining Stocke’s party. He fights with his fists.
- Heiss (ハイス Haisu?) is the head of the special intelligence agency of the nation of Alistel. A smart and meticulous man who handles everything in a calm and collected manner, Heiss is cautious and calculating, and also appears to be cruel at times. As a newly created organisation, Heiss’ intelligence agency is not formally recognized by Alistel’s government, and is instead regarded merely as a facility. However, the agency has supplied the government with much critically useful information. He was the one who gave Stocke the White Chronicle.
- Sonja (ソニア Sonia?) is a doctor of the nation of Alistel, and is the central figure in its medical sector. Sonja has been studying “Mana” for a long time and is also very knowledgeable about Thaumatechnology. Sonja is friends with Stocke and Rosch. Although she did not have to, Sonia has always been on the front line with Stocke and Rosch, secretly looking after the two as they went on dangerous missions. Sonja has a mature and strong personality.
- Kiel (キール Kīru?) is a non-commissioned officer of Rosch’s recruit corp. Rosch often tells Kiel how much he respected Stocke as a great fencer, which eventually leads Kiel to respect Stocke also. Kiel is very honest and has a positive nature, but often gets ahead of himself. Although good at ceremonial sword dancing, Kiel himself is not combat oriented.
- Hugo (ヒューゴ Hyugo?) is Alistel’s commander-in-chief; he is known for passing the words of Alistel’s supreme leader, Prophet Noah, to the people, after he stopped appearing to the public in person, years before. A man known for being very aggressive in politics, always scheming against those who can pose as a threat to his position.
- Raul (ラウル Rauru?) is a Lt. General in Alistel’s military and Rosch’s superior. A man known as a brilliant strategist, but likes to keep himself from the public because of Hugo’s political schemes.
- Viola (ビオラ Viora?) is Field Marshal of Alistel’s military, known as “The Valkyrie”. Seen as a heroine by the people, she was relocated by Hugo to the border outpost of Sand Fortress in order to keep her out of the capital in fear of her popularity.
- Fennel (フェンネル Fenneru?) is Alistel’s lead Thaumatech developer, and the brains behind the country’s technological superiority.
- Protea (プロテア Purotea?) is the queen of the massive nation of Granorg who is known for her selfishness and tyranny throughout the land. She was originally a commoner until the late King Victor married her. After King Victor’s assassination, Protea succeeded the throne to become queen. She is accused by Alistel’s General Hugo to be what the Prophet Noah sees as the cause of the world’s desertification and the mysterious “Sand Plague.” She is Princess Eruca’s stepmother.
- Selvan (セルバン Seruban?) is the leader of the Granorg Assembly, and essentially Prime Minister of Granorg. While ostensibly working for the Queen, he is, in actuality, the de facto ruler of the country.
- Dias (ディアス Diasu?) is the Court Knight of Granorg, General of its armies and Selvan’s close friend. He is a brilliant battlefield commander and a devious opponent.
- Teo (ティオ Tio?) & Lippti (リプティ Riputi?) are the mysterious twins Stocke encounters in Historia. They give him the ability to travel through time and space and tell him the world is in need of his power. Although they appear to be young, Teo and Lippti’s wisdom suggests otherwise.
Development and release
|This section requires expansion. (July 2014)|
A Japanese trademark for the game’s name was known to have existed as far back as March 2010. At that point, nothing was known about the game except its name. It was not until July 2010 that an issue of Famitsu revealed it to be a role-playing game for the Nintendo DS that involved time travel. It was later revealed to involve many staff members who have worked on the Shin Megami Tensei series, and former members of tri-Ace from the company Headlock, who have been previously cited for working on the similarly named Radiata Stories.
Sample of “-HISTORIA-“, the game’s ending theme sung by Haruka Shimotsuki.
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The music of Radiant Historia is composed by Yoko Shimomura, who is best known for her works for Super Mario RPG, Legend of Mana and the Kingdom Hearts series. The ending theme “-HISTORIA-” is sung by Haruka Shimotsuki.
|Radiant Historia Original Soundtrack|
|1.||“RADIANT HISTORIA”||RADIANT HISTORIA||3:26|
|2.||“機械仕掛けの王国”||The Machinist Kingdom||3:10|
|3.||“戦場へ”||To the Battlefield||1:43|
|4.||“Blue Radiance”||Blue Radiance||4:09|
|6.||“その先に待つ未来へ”||To the Future that Awaits Ahead||2:40|
|7.||“荒野の向こう”||Beyond the Wilderness||3:15|
|8.||“The Edge of Green”||The Edge of Green||3:14|
|10.||“砂塵が見せた夢”||Dreams Showed by a Cloud of Dust||2:36|
|11.||“天青石の眠る庭”||The Garden Where the Celestite Lies||2:59|
|12.||“世界を繋ぐ調べ”||The Melody Connecting the World||1:47|
|13.||“空は青く高くどこまでも”||Unending Clear Blue Sky||3:06|
|14.||“暗闇に舞う翳（かげ）”||Shadows Dance in the Darkness||4:14|
|15.||“The Red Locus”||The Red Locus||3:34|
|16.||“Wildness and Toughness”||Wildness and Toughness||3:35|
|18.||“風と羽根が還る場所”||A Place Where Wind and Feather Return||2:22|
|21.||“世界の記憶”||Memories of the World||3:07|
|22.||“An Earnest Desire of Grey”||An Earnest Desire of Grey||4:25|
|25.||“-HISTORIA- (instrumental ver.)”||-HISTORIA- (instrumental ver.)||4:26|
Radiant Historia has received mostly positive critical reception. 1UP‘s Jeremy Parish gave the game a B+ score, describing it is “easily the most original of this month’s slate of RPGs” and an “engaging role-playing game that deserves a chance”, while praising the game’s protagonist Stocke, saying “while he does indeed come off as a stock character at first impression…he quickly develops into something much more interesting.” Shiva Stella of GameSpot praised the game’s time travel aspect, calling it “exciting” and “inventive”; she then concludes Radiant Historia is “an innovative adventure that is sure to stand the test of time.”
IGN has given the game 8.5 out of 10, praising the game’s graphics, time travel aspect, innovative gameplay and involving story and music which they called “beautiful”. Neal Chandran of RPGFan gave the game a score of 91%, describing it as “one of the best Japanese RPGs I’ve played in years.” Jason Schreier of Wired gave the game a score of 9 stars out of 10, concluding “Atlus has created the perfect blend of innovation and tradition.” Matt Peckham of PC World praised the game’s nonlinear multidimensional concept which allows the game to be played differently by travelling to a decision point and choosing another path, in contrast to “BioWare-style head pats, where whatever you choose, the game plays out more or less as it would have anyway.” The non-linear time travel system of Radiant Historia has been compared to later RPGs such as the PlayStation Portable version of Tactics Ogre: Let Us Cling Together and Final Fantasy XIII-2.
In IGN’s “Best of 2011” awards, the game has been nominated for the “Best 3DS/DS Story” and “Best 3DS/DS Role-Playing Game” awards. Nintendo Life gave it an honourable mention for the Game of the Year award. RPGFan gave it the “Best Traditional RPG” award (tied with The Legend of Heroes: Trails in the Sky), while editor Neal Chandran chose it as his pick for the “Best RPG” award. Game Informer gave it the “Best Old-School Homage” award. Samantha Nelson of The A.V. Club chose it as her staff pick for Game of the Year. RPGamer chose the game as Third Place for the RPG of the Year award.
On February 10, 2012, Atlus announced via the Atlus Faithful newsletter that due to exceptional demand, Radiant Historia will see a reprint, which was available in late March of the same year.